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List War Game Rules by Era 17th Century 18th Century 19th Century 20th Century Ancient Dark Ages ECW Fantasy Generic Horror Medieval Modern Napoleonic Near Future Renaissance Sci-fi Steampunk WWI WWII |
The Other Side Core Rules
The year is 1906. A tyrannical organization known as the Guild is keeping the world under its thumb and has been for nearly a century. The undercurrent of dissent and rebellion among the nations of Earth grows closer to the tipping point with each passing day. Just as tensions reach their height, dimensional portals open around the globe, bringing horrendous creatures from the nightmarish world of Malifaux to Earth, and death and destruction follow in their wake. It is time to take up arms and fight to save (or conquer) the world! Command squads of troops, twisted monsters, and giant robots as you struggle to claim the battlefields of Earth for your own. The Other Side is a fast-paced tabletop wargame about Allegiances doing battle across the Earth in a fight for supremacy and survival. Players choose their Allegiances and assemble forces composed of 32mm preassembled miniatures to create a unique game experience each time the play. Conflict is resolved using a deck of cards. Players can Cheat Fate by replacing a flipped card with one from their hand, directly altering their chance for success on the battlefield. Tactics Tokens provide an additional element of resource management, giving players unparalleled control over their own destinies. The rules are streamlined and easy to learn, allowing for intuitive and cinematic gameplay. Whether you want to have a small battle featuring two Commanders facing off or a massive confrontation featuring multiple Commanders on both sides, The Other Side is sure to deliver an exciting, strategic game experience every time you play. |
5% over £50 10% over £100 These volume discounts are in addition to sale and special offer prices. Related Tags |
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